The First Regiment hosts many allies and Affiliates that it has come to know over years of collaboration. These affiliates shall be listed by the organization or kingdom they represent.
Having recovered from the losses sustained during the Orcish Wars and the Age of Chaos, the human Kingdom of Stormwind now stands as the largest bastion of humanity in Azeroth. The kingdom acts as a driving force of leadership, commerce, and culture for the Alliance under the noble rule of the House of Wrynn. Stormwind stands ready to aid its allies after securing several victories against those who threatened the people of Azeroth.
Once the shining beacon of humanity, the human Kingdom of Lordaeron crumbled to dust against the forces of the Undead Scourge and the plague of undeath. While pockets of resistance remain in far-flung corners of the ruins, the corrupted land has been taken over largely by the forces of the Forsaken and the Argent Crusade. Many of the resistance fighters loyal to the old ruling family have pleaded the Alliance to aid in the Lordaeron’s reclamation.
Rebuilt from ashes following the Third War, the Magocracy of Dalaran has reclaimed its place as the ultimate authority on matters of magic and the arcane. The floating city has served as a staging ground for heroes of both the Alliance and Horde in their fight against the forces of evil. Many factions within Dalaran still hold true to old alliances with the nations of the Eastern Kingdoms and are prepared to offer their magical skills to those in need.
Carved from the wintry mountains of Dun Morogh, the Kingdom of Ironforge exemplifies the might and ingenuity of the mountain dwarves that built it. After the death of its king, the Council of Three Hammers was appointed to represent the interests of the dwarven clans that call Ironforge home. Boasting deep mines and roaring forges, Ironforge supplies the Alliance with the best of the best in its craft of arms and machinery.
Ejected from their capital decades ago by troggs and their own mutated kin, the gnomes of Gnomeregan have applied their technological wonders to the benefit the Alliance. Led by High Tinker Gelbin Mekkatorque, the gnomes have retaken the surface of their underground city and lay siege to the beasts within. The people of Gnomeregan hope that with the aid of their friends in Ironforge and the greater Alliance, they might finally return to their rightful homes.
The birthplace of human civilization, the Kingdom of Stromgarde has since faded into obscurity and has collapsed in the face of multiple invasions after the mysterious death of its king. To make matters worse, the Forsaken have breached Thoradin’s Wall and claimed the kingdom’s Prince Galen Trollbane as one of their own. The hardy human highlanders who remain loyal to the ideals of Strom and the Alliance struggle for their very survival against all odds.
Amongst the oldest civilizations in the world, the night elves of Darnassus boast a rich culture and strong holdings on the continent of Kalimdor. After pledging their loyalty to the Alliance following the close of the Third War, the night elves have staunchly defended their ancestral forests from the forces of the Horde. Though much was lost during the Cataclysm and Garrosh Hellscream’s offensive, Darnassus remains one of the most powerful nations in Azeroth.
Although new to the world of Azeroth, the draenei of the Exodar and their Draenic capital of Elodor have pledged their might and faith to the Alliance. They have crafted wonders of crystal and light in their worlds-spanning fight against the Burning Legion. After decades of oppression as slaves to the orcs, the draenei are well motivated to fight the Horde. The draenei ultimately seek to be part of the army of light that will bring about the Legion’s downfall.
Walled off from the rest of the Alliance for decades, the Kingdom of Gilneas broke from its isolation after civil war, a Worgen crisis, and Forsaken invasion ravaged its countryside. King Genn Greymane, the only surviving ruler from the old Alliance of Lordaeron, has pledged his subjects’ support to the new Alliance. Once a death sentence, their worgen curse has been tamed and utilized to bolster the strength of Gilneas’s forces.
Branded by many as traitors to the Alliance, the people of the devastated Kingdom of Alterac are divided over their position and future in the Alterac Mountains. While most have taken to organized crime in the form of the Alterac Syndicate, others have attempted to redeem the kingdom’s name through military action against the Forsaken and Undead Scourge. Alterac stands as a valuable buffer zone against the undead that the Alliance cannot afford to lose.
Despite the defection of their capital to the forces of the Horde, bands of high elves who claim to represent the Kingdom of Quel’thalas have sworn to remain within the Alliance and fight against those they see as traitors. Bringing to bear millennia of experience with magic and forestry, these scant survivors cling to the hope that their wayward kin will shirk their affiliation with the Forsaken and return to the Alliance.
The Church of the Holy Light is an organization dedicated to creating a world of honor and justice. Its members strive to aid others through wielding the Holy Light, being good in all actions, and following the Three Virtues of Respect, Tenacity, and Compassion. The Church can be found all over Azeroth and includes various races. It is now primarily affiliated with the Grand Alliance.