During my waiting for my application to go through, I decided to pass the time doing something that wasn't grinding reagents for the auction house. Instead, I painted up a spare medieval knight miniature I had. It's a hobby I enjoy, and while I mostly do World War Two 28mm figures, I've dabbled a little into other eras. I had nothing planned for the knight figure, so I painted up with Stormwind colors and I used Alison Clement's banner as inspiration for the coat-of-arms upon the shield.
Considering I've finished a massive World War Two Russian Army project recently, I've decided to move on to making a new miniature army. I tossed some ideas around, and I've decided to make a medieval army. More specifically, I wanted to make a Spanish medieval army. So, what's so World of Warcraft about that? Well, the color scheme is going to be blue and gold. Furthermore, their insignia will be lions and chevrons. That's right . . .
I'm basing the entire army off of the First Regiment!
The composition of the army will be also based off a game system known as 'Lion Rampant'. When I have my first few battles (probably in August and September), I'll be posting "after-action reports" -- or summaries of what transpired. The army set-up will be along the lines of the following:
Two Units of Footmen, or Dismounted Serjeants
Two Units of Crossbowmen
Two Units of Mounted Knights
One Unit of Handgunners
One Unit of Noble's Command
If you'd like a unit painted after your character, do let me know! Obviously, I can't do many faces -- since some will be wearing helmets, after all. With that being said, let me know some specific armor details you'd like as well on your miniature. Furthermore, female models may be difficult to come by, but I can always use a material known as "green stuff" to mold on breasts or hair to clearly identify the model as female.
So, here's some images of the figures, no primer or paint. I have:
3 Noble's Command
3 Heavy Plated Knights
For now, I've tried to model something after someone in the Regiment. Although not exact (because historical armor and fantasy armor doesn't mesh!), I decided it'd be nice to start off with the head honcho -- Lord Montclair himself. He's leading the command squad
Footmen back in the day favored spears instead of swords, as swords were seen as an item of the nobility. Still, some of the footmen also include armored knights for leadership and support -- one with a mace, the other with a bearded axe.
This is the Noble's Command Squad. In the center is Lord Montclair, armed with a longsword and draped with a cloak. He's flanked by a trusty officer with quite the fancy helmet, and also a bugler for issuing orders.
The longbows, twelve in all. If they look a bit bigger, it's because they're a different brand of miniature. Sometimes, manufacturers will differ in scale slightly.
A shot of the arquebusiers, or hand-gunners rather. I bought a small pack of five to paint them up, and since they are not wearing a uniform of any sort, I'll basically call them 'Elwynn Militia' and call it a day. Behind them is the first miniature I painted with First Regiment colors, and the two remaining heavy knights.
Who needs warhorses when you have Soviet trucks! Lord Montclair knows how to ride into battle with fashion -- World War Two Russian style!
The plastic ones come in pieces, which must be glued together. This allows for customization, such as cloaks or weapon options. The metal ones are already assembled, so all one has to do is paint them.
One could also make their own miniatures, but that's an expensive process involving models and 3D printers. That's the kind of stuff companies do -- they use mold to create the metal models, and they tend to print the plastic ones. A box of these, of around 48 Footmen, can run one 40$ USD. Metals tend to be more expensive, with a group of five costing 6$ USD. It varies, of course, according to company and quality.
When adding green stuff for the females, use one larger horizontal glob at the chest, not two small ones. Armored plate for females shouldn't have any cleavage built in, because that turns into a dangerous "wedge" when struck frontally. Plus, its easier to model one glob.
It's also worth noting the new warcraft movie footmen use halberds too, so those figures work fine. Excellent job so far!
Thanks for the green stuff tip -- I rarely use the stuff, so any help is greatly appreciated.
As for the armor and armaments, this is definetly a much more 'historical' take on a Stormwind-themed army. This is basically a dual-purpose army: inspired by the First Regiment, but also serving as my historical army for the game Lion Rampant.
A box of these, of around 48 Footmen, can run one 40$ USD
Unless you're buying from Games Workshop, who for some reason sell a box of 10 soldiers for 41$ AU / 30$ US
Footmen back in the day favored spears instead of swords, as swords were seen as an item of the nobility.
The units who carried spears in the Middle Ages were usually conscripted peasants. The Stormwind Footmen seem to be based more on the men at arms from the 15th to 17th centuries, who were trained soldiers, mainly made up of knights and squires, who wore plate armor and did the majority of the melee fighting.
#11286338 Jul 14, 2015 at 01:14 PM · Edited 7 years ago
Since the models bear more resemblance to dismounted serjeants of the 1300s, and our local gaming club is using rules based on historical combat around the 14th century and before, I'm relegated to using these. World of Warcraft, I would agree, bases human infantry more on the concept of professional soldiers during the early modern period -- where the common man could afford to be enlisted with the promise of bounties, or where armies relied heavily on mercenaries. However, they have an interesting twist, considering the use of swords and shields in great quantity. Early modern European armies relied heavily on pikes and arquebusiers, or pike and shot, formations. In addition, plate was eventually phased out in favor of half-plate, which could be easily distributed on mass (that and running at hand-gunners in full plate was a quick way to the grave!). Then again, there never are distinct breaks in history -- plate was still in use, but more than likely by heavy infantry mounted upon horses by the 1600s.
However, that wouldn't make for very fun, fantasy combat! By any real logic, any form of armored soldier should be phased out by now in Warcraft and replaced with purely fire-arm based infantry (I mean, tanks, come on). WoW's army composition, at least for the human armies, reminds me heavily of Warhammer Fantasy, with a mix of swordsmen, pikemen, longbows, crossbows, handgunners, fantasy mounted cavalry, and mechanized siege engines.
Blizzard has specifically tweeted on twitter (Which is probably not the most reliable source these days.) that the technological era most comparable to WoW in lore is the early flintlock musket era. Personally, I wish it were matchlock because that would make the guns, crossbows, and bows a lot more contemporary with one-another, but in a fantasy setting I think it can be taken with a grain of salt. I think the Warhammer representation would match well, considering how WoW already borrows heavily from that series with its Orcs.
Either way, I'm absolutely digging the paint patterns so far, man! I used to really want to get into miniatures but IRL constraints never gave me the opportunity. Now that I think I'm a bit more free, I might reconsider!
Blizzard commenting on their own lore? Egads! But, yeah, they tend to be a bit flim-flam with their own lore -- in the Warcraft RPG, you'd see drawings of what seemed to be flintlock weaponry. Meanwhile, in game, you have stuff like this. Again, it comes back to the age-old problem: attempting to explain fictional logic with nonfictional logic will usually provide more questions than answers. Still, I have to agree on the point of firearm technology -- having more primitive firearms would still allow for bows and crossbows to be practical, much like in the real-world during the 1400s. Hand-gunnery was still very shoddy, so European countries implemented both gunners and bowmen into their armies to compensate.
Thank you for the encouragement as well! I would highly encourage you to look into miniatures yourself, Alison. The market has gotten a lot bigger, and GW's monopoly on the gaming world has severely lessened in the last decade. There's a lot of games and systems to play, and companies are producing high-quality plastics for reasonable prices.
Most of the really wacky gun models are non-canon I believe. And it is pretty hard to compare real life to a setting with magic and fantasy materials (which is how I justify gyrocopters, my head canon is that they're made of mithril and other light, strong materials, which would allow a steam engine to fly under it's own power).
Also, for anyone who didn't know this, Warcraft: Orcs and Humans was originally designed as a Warhammer Fantasy computer game. But Games Workshop pulled out at the last minute and Blizzard decided to change the game's lore so they could still publish the game. That is why the settings are so similar.
I figured that it would be fan-service, yeah -- in reference to wackier models like the choppers, the crazy guns, and so on. At least WoW attempts to create some in-world logic, as you mentioned with the lighter metals, rather than just blaming it all on magic.
I didn't even know about the Fantasy thing, though. That'd would've been interesting. Can you imagine? We'd all be serving the glorious Emperor and blessed Sigmar! For the Reikland!
Although the four miniatures pictured in the front still need a lot of detailing work (well, they all do, but I'm still waiting on a chance to get some shader), I decided to post them as an update nevertheless. I haven't done one in a wee bit, and I didn't want folks to think I had abandoned the First Army Miniature Project. I still have to get back into the swing of things after coming back from my vacation to Florida, so hopefully this update will hold the thread over until I can make more substantial progress.
The image includes:
First Army Leader (possibly Maxen or one of the Captains)
Ducal Guardsman (The guy with the two colored horns)
#11343579 Jul 29, 2015 at 02:31 PM · Edited 7 years ago
Since the last post I made, I was able to finish up all the details (at least for now) on the units I had showed last time. I added things like crosses, clothing details, and armor details on most of the units. With that being said, I'm now moving on to the next batch, which I've decided to make a little bigger. I want to catch up on my work thus far, and try to finish the project before university in August.
So, here are the current models being worked on:
3 Paladins of the Order of St. Isaac
4 Royal Army Footmen
2 Bridgeport Blackpowder Militiamen
3 Mirwood Rangers
With that being said, I have also been able to conjure up a preliminary roster for the First Regiment Army. This may be subject to change, but this will be more than likely what I'll be fielding (I would like to note however that the Bridgeport Blackpowders may or may not be fielded depending on the rules of the session at the time).
Here's the Army Roster for The Lord-Marshal's Retinue:
1 Unit of Marshal's Command: One Lord-Marshal, Two Ducal Guardsmen
1 Unit of Dismounted Knights: Three Paladins of the Order of St. Isaac, One Ducal Guardsman, One Knight-Officer, One Bugler
1 Unit of Royal Army Footmen: Five Spearmen, One Sergeant with Broadsword
1 Unit of Bridgeport Blackpowder Militiamen: Five Handgunners
2 Units of Mirwood Rangers: Six Mirwood Archers wielding Longbows
Total Count: 32
I'm open to future additions, of course. If you have a division you want represented, do let me know! I plan on adding an Engineering Corps. Artillery piece at some point, along with cavalry from the Brotherhood of the Horse. Until then, stay tuned!
(I'll post pictures once I finish the next batch. As of now, they only have a minimal basecoat on them!)
Battle Report: Back in Time, to the Stormwind War for Independence!
So, this may not be an update concerning the First Regiment itself, or the project at hand, but I thought I would share this nevertheless. One, it will serve as a good example of what a "battle-report" (or how I do them) is like. A battle-report is basically an after-action summary of what occurred during a war game. In this case, this report has more to do with a critical moment in Stormwind's past: the Battle of Thoras Bay (I came up with the name for the battle, but the events itself were written by Maxen in his article on the WoW Forums concerning Stormwind's rise as an independent nation from the Arathorian yoke. This is the article in question!)
So, what was the actual game? Well, it was a historical naval game based on the battles of Antiquity. Great, mighty navies driven by the sheer force of men. Since the Arathorian Empire seems to be loosely interpreted as the Roman Empire in terms of "real life inspiration", I thought it'd be cool to translate the events of today's game into the Warcraft universe. The actual battle was between the Romans and Greek mercenaries, fighting the Hellenic League out at sea.
But, for this report, it will be the mighty Arathorian Imperial Navy versus the equally dominant sea-power of Kul Tiras! The article explains why Kul Tiras is fighting the Arathorians, so I'll again point you to Maxen's work instead of re-hashing his points here. At any rate, I played with my friend and a few others as the Romans (in this case, the Arathorians), and our opponents were those pesky League folks (or the Tirisians).
Without further adieu, allow me to show you a taste of war gaming!
"Drive their ships back to whence they came -- open the bay, and make way to the south! The Emperor will not lose his colonies! - Admiral Laurentius Terentius
It was dawn, and the Imperial Navy sat at port idly. Ships bobbed up and down, swayed side to side, and rested quietly in the waters of Thoras Bay -- named after the first king of the mighty nation. Men dawdled about, groaning and moaning about the lack of action. The lack of anything. It had been three days since the fleet of Kul Tiras had come to blockade the capital city. With many of the Empire's defenders down south fighting ferociously against the rebels in Azeroth, the heartland was left open and ripe for the picking. Now, Admiral Terentius, the current fleet master at port in Strom, looked on towards the horizon with anger and frustration in his eyes. He planned quickly for an attack to break the blockade. Troops had to be sent to the south. There were no other options. With that, he gathered a vanguard of approximately twenty ships and rowed forth to the bay.
Meanwhile, the Tirisian fleet quickly spotted the ships. Immediately, orders were given to ready weapons and to prepare for an engagement. Terentius' plan was simple. He wanted to lead his vanguard forward, instructing his flanks to form separate squadrons. The left-flank would form Second Squadron, the right would create Third Squadron, and the center would be called First Squadron. With that, Terentius ordered for both flanks to tie up the Tirisian ships whilst the First Squadron carved a path down the middle. After all, he had access to mighty triremes -- ships requiring three decks of rowers to just get them moving! He would use this to plow through the blockade in a maneuver later called as the Terentius Cut. His plan was to cut straight through, attempt to weather the enemy's fire by suppressing them with concentrated volleys of arrows and ballista, and then surround them and engage them in ramming and boarding actions.
The stage was set.
The Imperial Navy's First Squadron slowly rowed into position, while the Second Squadron sped to the Tirisian's right flank. Meanwhile, the Third Squadron -- being made up of some of the most experienced sailors in the whole of the Empire -- attempted to ram almost immediately. The first engagements of the battle were had on the Arathorian right flank, as the Third Squadron rammed into a Tirisian bireme (or a two-deck rowing ship) and sunk it almost immediately! However, the Tirisians recovered immediately. Swiftly, their ships already had volleys ready and began to pelt the Third Squadron heavily. Losses were high, and the Third Squadron's cockiness resulted in the loss of three Imperial biremes.
However, the battle met with deadly gridlock elsewhere.
The Second Squadron had advanced in a traditional line, attempting to cut off the Tirisians advancing towards them. In their haste to intercept, both the Tirisians and the Arathorians clashed in a succession of mighty clashes and brutal ship rams. Splinters and sparks flew everywhere, as ships of wood and iron ground and slammed into each other. Men threw grapples and boarding planks in an effort to climb unto the enemy ships; whilst some failed, many succeeded and now bloody combat ensued. Bodies were throw overboard, some fell on the deck, and remaining survivors either fought to the bitter end or surrendered. In the end, the Second Squadron succeeded only by a slight margin: two of their three biremes were lost. The Tirisian right flank, however, had lost all of its ships. Yet, it succeeded in depriving the Arathorians of reinforcements much needed on other parts of the engagement.
Yet, it all hinged on Terentius' own squadron in the center.
Terentius saw what was occurring. His flanks were taking heavy losses. He had to act now. Quickly, he moved his mighty triremes into position. One of them, the "Gorgon", pushed alongside a small group of biremes. The trireme in question would first attempt to run past the main Tirisian line, and then swing back around. Meanwhile, the biremes would ram into the main line and then seek to board the Tirisian ships. The Imperial biremes in Terentius' squadron succeeded with astounding success. In fact, a Tirisian trireme was rammed by two Imperial biremes, resulting in it being peppered with volley fire and then swiftly sunk from the damage sustained.
With his plan working, the "Gorgon" made the final push to the rear. It arrived, beginning to greet the Tirisians with catapult and ballista fire. However, the ship took severe damage -- it was heavily burned by fire arrows during its attack run and sustained heavy damage to the hull and in crew. Nevertheless, Terentius' plan had worked. The Imperial Navy had cut through and was now redirecting itself to chase down the remaining Tirisian forces. But, as Terentius established a new battle line, the Tirisians still had more ships in reserve. What's more, the sinking of the Third Squadron had severely drained Terentius of ships -- thus limiting his manpower and capacity to conduct further operations. With bitterness in his heart, he forced his ships back to port. They could not push the engagement.
In the end, it was a barely a draw -- but a victory in the end of the Tirisians and the Azerothian rebels in the southern realms. Although Terentius' fleet could not penetrate the blockade, his tactics were refined over many years, and now many historians recognize his contributions to military history -- even if he met with defeat in disgrace in the end.
Result: Draw / Minor Defeat
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